JIAXIANG LI
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ABOUT

(LAST UPDATE: 10/18/2025, DETAILS MAY CHANGE - CHECK OUT MY RESUME AT HOMEPAGE)
I am a 3D artist focusing on VFX, technical art, and all sides of 3D pipeline. I currently study at Carnegie Mellon University's Entertainment Technology Center, class of 2027.

Proficient in Maya, Houdini, Substance, Unreal Engine, Unity, etc., I also minored Computer Science with a concentration of Computer Graphics at Purdue University.

I am self-driven to build unique, fun, and aesthetically pleasing experiences in animations, live-actions, and games through Visual Effects. Currently, my goal is to further hone my skills in academics, build my portfolio through personal and team projects, and continuously seek professional opportunities.

My dream is to become an innovator in both artistic and technical worlds of 3D animation, VFX, and games.
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Details about me

I’m currently exploring many aspects of 3D, including:
  • dynamic particle FX / simulation
  • algorithmic-based 3D design
  • modeling (& procedural)
  • compositing
  • computer graphics
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My goal as of now is to learn more and explore in Entertainment Technology Center, meanwhile searching for opportunities for internship or part-time job to obtain professional experience.

Some of the tools I use

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HOUDINI
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MAYA
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UNREAL ENGINE
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UNITY
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SUBSTANCE TOOLS
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EMBERGEN

Coding languages I've learned

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PYTHON
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C++
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OPENGL
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JAVA

EXPERIENCE

EDUCATION

MET in Entertainment Technology, Carnegie Mellon University, 2025-present
  • Developing innovative, unique, and fun experiences through various interfaces using Unity.
BS in Animation & Visual Effects, Purdue University, 2021-2025​​​​
  • Learning fundamental knowledge in animation and visual effects
  • Getting to know the industry pipeline.
  • Learning necessary software like Houdini, Autodesk Maya, After Effects, DaVinci Resolve, and more.
  • Getting to know about visual language C++ and how it influences game industry.​
Minor in Computer Science, Purdue University, 2021-present
  • Focusing on coding, scripting, and computer graphics (in upper level courses) for a comprehensive understanding of CG fundamentals.
  • Learning languages like Java, C.

Exhibitions, Presentations, Awards

Purdue University, Spring Undergraduate Research Conference
04/2022

“Analyzing Global Deforestation Through Visualizations of Regional Datasets”

Purdue University, Dean's List
 in recognition of outstanding academic achievement
Spring/Fall 2022, Fall 2023, Spring/Fall 2024


WORK

Real-time VFX Asset Artist - Black Swan Studios
09/2024 - Current
  • Building aesthetically pleasing and low-poly VFX assets in UE5 for Worlds Collide, a real-time strategy game developed with assistance/coordination from Riot Games’ game designer Noor Amin.
  • Producing real-time smoke, explosion, electricity, destruction FX using Houdini and Niagara system in collaboration with the studio’s art team. Realizing visions of the studio’s design team and coordinating with the studio’s game programmers.
VFX Artist Intern - Humanity Media & Entertainment
05/2024 - 01/2025
  • Collaborated with another VFX artist to compile Rip-O-Matic for film project At the Moment using Premiere Pro. Edited, created VFX, and composited company’s post-production project Unlocked using After Effects. Edited trailers for the same short film projects.
  • Selected shots, improved VFX, color corrected, and quality controlled post-production projects.
VFX Artist, Compositor - Viento Studios
10/2023 - 10/2024
  • Created color corrections, lighting and particles in After Effects for animation Misty Dream. Worked alongside animators and compositors to provide optimal rendition of emotions for various scenes. Achieved consistency in lighting for each shot.
Part-time Video Editor - Shenzhen Lieliu Media Co., Ltd
10/2022 - 04/2023
  • Editing videos regularly for content creator Alan Shao for uploads on YouTube, Bilibili, and other video-sharing platforms.










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