ALVIN LI - VFX ARTIST / 3D GENERALIST
  • Home
  • VFX
  • MODELING
  • TEAM PROJ
  • WIPs
  • ABOUT

ABOUT

I am a VFX/technical artist and 3D generalist. I currently study at Carnegie Mellon University's Entertainment Technology Center. I also have experiences in Computer Graphics.

I am self-driven to build unique experiences in animations, live-actions, and games and tell stories through VFX.

My goal is to become an innovator in both artistic and technical worlds of 3D animation, VFX, and games.

Some of the tools I use

Picture
HOUDINI
Picture
MAYA
Picture
UNREAL ENGINE
Picture
UNITY
Picture
SUBSTANCE TOOLS
Picture
EMBERGEN
Picture
PYTHON
Picture
C++
Picture
OPENGL
Picture
JAVA
Picture
RESUME
REELS

EXPERIENCE

EDUCATION

MET in Entertainment Technology, Carnegie Mellon University, 2025-present
  • Developing innovative, unique, and fun experiences through various interfaces using Unity.
BS in Animation & Visual Effects, Purdue University, 2021-2025​​​​
  • Learning fundamental knowledge in animation and visual effects
  • Getting to know the industry pipeline.
  • Learning necessary software like Houdini, Autodesk Maya, After Effects, DaVinci Resolve, and more.
  • Getting to know about visual language C++ and how it influences game industry.​
Minor in Computer Science, Purdue University, 2021-present
  • Focusing on coding, scripting, and computer graphics (in upper level courses) for a comprehensive understanding of CG fundamentals.
  • Learning languages like Java, C.

Exhibitions, Presentations, Awards

Purdue University, Spring Undergraduate Research Conference
04/2022

“Analyzing Global Deforestation Through Visualizations of Regional Datasets”

Purdue University, Dean's List
 in recognition of outstanding academic achievement
Spring/Fall 2022, Fall 2023, Spring/Fall 2024


WORK

Real-time VFX Asset Artist - Black Swan Studios
09/2024 - Current
  • Building aesthetically pleasing and low-poly VFX assets in UE5 for Worlds Collide, a real-time strategy game developed with assistance/coordination from Riot Games’ game designer Noor Amin.
  • Producing real-time smoke, explosion, electricity, destruction FX using Houdini and Niagara system in collaboration with the studio’s art team. Realizing visions of the studio’s design team and coordinating with the studio’s game programmers.
VFX Artist Intern - Humanity Media & Entertainment
05/2024 - 01/2025
  • Collaborated with another VFX artist to compile Rip-O-Matic for film project At the Moment using Premiere Pro. Edited, created VFX, and composited company’s post-production project Unlocked using After Effects. Edited trailers for the same short film projects.
  • Selected shots, improved VFX, color corrected, and quality controlled post-production projects.
VFX Artist, Compositor - Viento Studios
10/2023 - 10/2024
  • Created color corrections, lighting and particles in After Effects for animation Misty Dream. Worked alongside animators and compositors to provide optimal rendition of emotions for various scenes. Achieved consistency in lighting for each shot.
Part-time Video Editor - Shenzhen Lieliu Media Co., Ltd
10/2022 - 04/2023
  • Editing videos regularly for content creator Alan Shao for uploads on YouTube, Bilibili, and other video-sharing platforms.










Proudly powered by Weebly
  • Home
  • VFX
  • MODELING
  • TEAM PROJ
  • WIPs
  • ABOUT