ABOUT(LAST UPDATE: 10/18/2025, DETAILS MAY CHANGE - CHECK OUT MY RESUME AT HOMEPAGE)
I am a 3D artist focusing on VFX, technical art, and all sides of 3D pipeline. I currently study at Carnegie Mellon University's Entertainment Technology Center, class of 2027.
Proficient in Maya, Houdini, Substance, Unreal Engine, Unity, etc., I also minored Computer Science with a concentration of Computer Graphics at Purdue University. I am self-driven to build unique, fun, and aesthetically pleasing experiences in animations, live-actions, and games through Visual Effects. Currently, my goal is to further hone my skills in academics, build my portfolio through personal and team projects, and continuously seek professional opportunities. My dream is to become an innovator in both artistic and technical worlds of 3D animation, VFX, and games. |
Details about me
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I’m currently exploring many aspects of 3D, including:
My goal as of now is to learn more and explore in Entertainment Technology Center, meanwhile searching for opportunities for internship or part-time job to obtain professional experience. |
Some of the tools I use
Coding languages I've learned
EXPERIENCE
EDUCATIONMET in Entertainment Technology, Carnegie Mellon University, 2025-present
Exhibitions, Presentations, AwardsPurdue University, Spring Undergraduate Research Conference
04/2022 “Analyzing Global Deforestation Through Visualizations of Regional Datasets” Purdue University, Dean's List in recognition of outstanding academic achievement Spring/Fall 2022, Fall 2023, Spring/Fall 2024 |
WORKReal-time VFX Asset Artist - Black Swan Studios
09/2024 - Current
05/2024 - 01/2025
10/2023 - 10/2024
10/2022 - 04/2023
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